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    stPerPixelNM_UVflow
    shader path:../AssettoCorsa/system/shaders/stPerPixelNM_UVflow.shader

     Is Alpha Tested 0  PS Model ps_4_0  VS Model vs_4_0

    SECTION 1 : cbMaterial
      -> ksAmbient
    Ambient light multiplier. Range [0, +inf)

      -> ksDiffuse
    Diffuse light multiplier. Range [0, +inf)

      -> ksSpecular
    Specular light multiplier. Range [0, +inf)

      -> ksSpecularEXP

      -> ksEmissive

      -> ksAlphaRef

    SECTION 2 : cbCarPaint
      -> fresnelC

      -> fresnelEXP

      -> nmObjectSpace

      -> isAdditive

      -> fresnelMaxLevel

      -> boh

      -> offsetNMSpeed
    Sets how fast the uv coordinates of the normal map change.

      -> detailNMmult
    Sets multiplier of uv detail.

      -> offsetNMdetailSpeed
    Sets how fast the uv coordinates of the detail normal map change.

    Resources
    TEXTURE 	name:	txDiffuse

    Notes :

    TEXTURE 	name:	txNormal

    Notes :