; Wheel blurring at speed is simulated by swapping 3D rims at different speeds. This file controls which object will have blur and at what speeds 

; WHEEL INDEXES
; 0=	LEFT FRONT
; 1=	RIGHT FRONT
; 2=	LEFT REAR
; 3=	RIGHT REAR



[OBJECT_0]

WHEEL_INDEX=0

NAME=Rim_LF

MIN_SPEED=0

MAX_SPEED=40



[OBJECT_1]
WHEEL_INDEX=0
NAME=RIMBLUR_LF
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_2]

WHEEL_INDEX=1

NAME=Rim_RF

MIN_SPEED=0

MAX_SPEED=40



[OBJECT_3]
WHEEL_INDEX=1
NAME=RIMBLUR_RF
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_4]

WHEEL_INDEX=2

NAME=Rim_LR
MIN_SPEED=0

MAX_SPEED=40



[OBJECT_5]
WHEEL_INDEX=2
NAME=RIMBLUR_LR
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_6]

WHEEL_INDEX=3

NAME=Rim_RR
MIN_SPEED=0

MAX_SPEED=40


[OBJECT_7]
WHEEL_INDEX=3
NAME=RIMBLUR_RR
MIN_SPEED=30
MAX_SPEED=10000


[OBJECT_8]

WHEEL_INDEX=0

NAME=Knockoff_LF

MIN_SPEED=0

MAX_SPEED=40



[OBJECT_9]
WHEEL_INDEX=0
NAME=KnockoffBLUR_LF
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_10]

WHEEL_INDEX=1

NAME=Knockoff_RF

MIN_SPEED=0

MAX_SPEED=40



[OBJECT_11]
WHEEL_INDEX=1
NAME=KnockoffBLUR_RF
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_12]

WHEEL_INDEX=2

NAME=Knockoff_LR
MIN_SPEED=0

MAX_SPEED=40



[OBJECT_13]
WHEEL_INDEX=2
NAME=KnockoffBLUR_LR
MIN_SPEED=30
MAX_SPEED=10000

[OBJECT_14]

WHEEL_INDEX=3

NAME=Knockoff_RR

MIN_SPEED=0

MAX_SPEED=40


[OBJECT_15]
WHEEL_INDEX=3
NAME=KnockoffBLUR_RR
MIN_SPEED=30
MAX_SPEED=10000











