Norisring 2009 a com8 by SandroX and Rainmaker


This 3D-track was made by com8 (Alex Hummler) for rFactor. The Assetto Corsa conversion was done by SandroX. The enhancement of the AC version was made by Rainmaker.
SandroX gave me the permission for a overhaul of his Norisring conversion. Thank you for that!


Features:
-AI and pit lane
-22 pit boxes
-replay cameras
-working track map
-support for hot lap mode
-support for time attack mode


Get always the latest version here:
http://www.mediafire.com/download/bl4365brn5m6rrz/Norisring+v2.03+by+SandroX+and+Rainmaker.7z


v2.6
-complete new ai including drs zones
-new previews and ui info
-fixed missing circuit tag (for Content Manager user)

v2.5
-now up to 22 cars!
-optimized AI for T5 mod update
-checked all keys, fixed missing wall on main straight
-fixed speeding area in pit entry
-changed flags shader
-new hot lap position

v2.43
-improvement of the shadows, especially round objects looking better now, example http://s20.postimg.org/3sxx8t1rx/Enna_v1_01.jpg
-harder curbs
-added link to the mediafire public files section in the read me, so you can always look for a update on the correct place
-purged unused objects -> smaller file size

v2.1
BIG UPDATE of all tracks for AC v1.3!

general improvements to all tracks:
-fixed some double keys (like pit/wall or pit/road)
-fixed and edited cams
-made reverb optional (if track had one)
-added support for time attack mode (if track did not had it already)
-further optimized ai for some tracks
-checked all tracks for the correct fuel consumption
-changed shader and normals for the spectators
-smaller changes of materials, shaders and objects
-added new start cameras

v2.03
- fixed a alpha channel of a tree texture

v2.02
- fixed a wrong shader (glass for street lights)
- fixed a track hole

v2.0
-fixed double sided objects (fixed trees)
-completely rebuild AI for AC v1.1
-fixed normals
-added shadows to all objects
-new road, sand, grass and flag shader
-rebuild pits, so it's usable in multiplayer -> reduced grid
-tweaked surfaces
-set correct shader to the building at the end of the s/f straight


If you like it you can send a donation here:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RRGJ6TV8PFL8Q